Grombard

morlok hunter

Description:

Grom cares little for personal hygiene or keeping up appearances so he is seen by most in the city as an unkempt and wild dwarf. He wears a long black beard that he ties off in a series of knots at the bottom and has a ring of matted black and gray hair to match on his balding head. His clothing and armor is made up of what he has caught in killed in the swap combined with what he has taken from the murloks he has killed.

INITIATIVE SCORE DEX 1/2 LEVEL MISC +4 +2 +2
  • Each ally that can see you within 10’ gets +2 bonus to initiative ARMOUR CLASS SCORE 10 +1/2LVL ARMOR/ ABILITY CLASS FEAT ENH MISC MISC 16 10 +4/+2 CONDITIONAL BONUSES: FORTITUDE (ABILITY BONUS = STR OR CON) SCORE 10 +1/2LVL ABILITY CLASS FEAT ENH MISC MISC 14 10 +3 +1 CONDITIONAL BONUSES: REFLEX (ABILITY BONUS = DEX OR INT) SCORE 10 +1/2LVL ABILITY CLASS FEAT ENH MISC MISC 12 10 +2 CONDITIONAL BONUSES: WILLPOWER (ABILITY BONUS = WIS OR CHA) SCORE 10 +1/2LVL ABILITY CLASS FEAT ENH MISC MISC 12 10 +1 +1 CONDITIONAL BONUSES: ACTION POINTS Action Points     Milestones    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS: HIT POINTS MAX HP BLOODIED ½ HP SURGE VALUE ¼ HP SURGES/DAY 28 14 7 10 CURRENT HIT POINTS:

TEMPORARY HIT POINTS:

SURGES USED:   SECOND WIND (1/ENCOUNTER)  DEATH SAVING THROW FAILURES:    CURRENT CONDTIONS AND EFFECTS:

SAVING THROW MODIFICATIONS & RESISTANCES:

MOVEMENT SPEED (SQUARES) SCORE BASE ARMOR ITEM MISC 5 5 SPECIAL MOVEMENT: SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 11 Passive Insight 10 +1 11 Passive Perception 10 +1 SPECIAL SENSES: Low Light Vision ABILITY SCORES SCORE ABILITY MOD MOD+ 1/2 LVL 16 Strength +3 16 Constitution +3 10 Dexterity +0 14 Intelligence +2 12 Wisdom +1 11 Charisma +0 SKILLS ABIL MOD TRNG ARMOR BONUS SKILL NAME +1/2 LVL (+5) PENALTY MISC -1 Acrobatics DEX +0 -1 +2 Arcana INT +2 n/a +7 Athletics STR +3 +5 -1 +0 Bluff CHA +0 n/a +0 Diplomacy CHA +0 n/a +3 Dungeoneering WIS +1 n/a +2 +9 Endurance CON +3 +5 -1 +2 +6 Heal WIS +1 +5 n/a +2 History INT +2 n/a +1 Insight WIS +1 n/a +5 Intimidate CHA +0 +5 n/a +1 Nature WIS +1 n/a +1 Perception WIS +1 n/a +2 Religion INT +2 n/a -1 Stealth DEX +0 -1 +0 Streetwise CHA +0 n/a -1 Thievery DEX +0 -1

EQUIPMENT ARMOR BONUS CHECK SPEED WEIGHT Hide Armor +3 -1 25 Light Shield +1 – – 6 WEAPONS PROF DAM RANGE LB PROPERTIES War Axe +2 1d12 – 10lb Versatile Crossbow +2 1d8 15/3- 4lb Load minor AMMO Crossbow Bolts: 20 2lb OTHER EQUIPMENT Backpack (2lb) 18lb Bedroll (5lb) Trail rations x10 days (10lb) Torch (1lb) x3

Belt Pouch (½lb) 2½lb Flint and steel (-lb)

Waterskin (4lb) 4lb

Weight: 24½lb + Armor/Weapons 47lb 71½lb / 160lb

TREASURE & COIN Gold: 0 (Note: not enough gold to afford shield.. )

Bio:

Grombard is a staunch, middle aged dwarf who has carved out a life for himself hunting Morloks and trapping in the Moleb swamp and trading his spoils in the new town of Awcon. He takes down prey by trap, axe, and crossbow whatever his quarry dictates. He cares little for the accumulation of wealth apparently. He trades excess coin for more portable gemstones or trades it for new equipment in order to keep his load light. He spends most of his down time smoking his pipe and skinning gators for the swamp for new armor.

Grombard

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