Blood courses through everyone’s veins. This is it; the Grobbems are running to safety and everyone realizes what this news means. It means they must have a lair; a place they consider safe. The ranger shoots and thinks he may have hit, but the bolt and Grobbems disappeared in the underbrush before the bolt connected. Grombard moves forward. Harad is elated that everyone agrees that it is time to spill some blood of these horrible creatures that only seek to do harm. He follows.
Grombard is the fastest through this heavy underbrush (see comments for map) and calls out, “It wasn’t a complete hit, but one of them is bleeding. Anyone could follow this trail.” He waits for Harad, Vale, and Drilleen to come up and then takes off after the trail. Movement is slow. The Grobbems easily out pace the four adventurers, but the grobbems are in a panic and one of them is bleeding.
Vale and Drilleen watch the time and are careful they are not going to be out after dark. Harad and Grombard hold up their hands. The wounded grobbem you assume is dead with a multitude of arrow size spears in it. A couple of more cautious steps and you see the second grobbem dead of these same things. Apparently, the area of safety these two thought they had only applies if you follow basic rules like not leading attackers here – but that makes no sense; Grobbems do not act like that.
The ranger sneaks forward and sees that there is a clearing that is better lit ahead. He comes back to report;
“There are grobbems ahead. They do appear to be ready. I’d bet my blade there is a lair here.”
Harad interrupts, “They’ve only had minutes to prepare for us. Let’s not give them a full night to prepare.”
You have more than an hour of light left. Some things you figure out; There is no way the party can sneak in with Harad in a position to fight in the first round. Grombard is certain you are being watched already, he just cannot pinpoint where.
Everyone uses their best perception and sees nothing. Grombard notes there is strange sounds coming from the area. Drilleen listens and here’s the sound of a large cave, the sounds are that of wind coming from a large underground area.
Truly, this is what separates adventurers from the city guard. This is the test to see if you have what it takes to charge into a defended unknown with a large underground cavern as your only reward. Sensible people would shy away and raise vegetables on a farm.
Who are you and what will you do?